If you are a fan of this genre then you will definitely need a hard drive unless you've got the patience of a saint. The game is supposedly very realistic in terms of interaction between people and factors, but total realism isn't always a good thing in computer games. When things like battles and the event animations do start to happen it does get slightly more interesting, but these events won't hold your attention for long. For instance, because it is so open-ended you don't actually have much idea of what you must do. Maelstrom is an incredibly in-depth strategy game and one which seems to have more bad points than good. The animations are quite nice, but they're definitely not integral to the gameplay and seem to have been put in Maelstrom so that you forget about all the other "basic" graphics. It's handy for finding those planets, but once you've found them there isn't a lot more the map can do, so it seems that this is quite a superficial addition that really isn't necessary. The sector map gives you a comprehensive representation of the entire galaxy, all presented inside a 3D grid. I suppose the only section of graphics worth mentioning is when you select the sector map or when an event occurs and you get a short animation. In addition to talking to these people, you can also view their personal files for background information. This is used for contact with all the important people in the galaxy, including your cabinet on Harmony. The only section where you get lots of visuals is when you're talking to various people through the Televid screens. Maelstrom isn't the sort of game that requires state-of- the-art graphics and most of the time the screen is full of words and figures for you to interpret to decide what you're going to do next. Maelstrom provides you with all the tools for interacting with an entire galaxy while controlling your military, secret intelligence network, research and mining operations. PAS Systems have spent the last two years developing Maelstrom and have tried to achieve maximum realism not only in terms of the mechanics of running a government and fighting a foe, but also in terms of the interaction between people and factors in the game.Īs in real life, Maelstrom features a galaxy that is never constant: its characters have moods, its technology is fallible, its leaders are whimsical and its masses unpredictable. How many times have you thought that you could run the country better than some of today's hapless politicians? Well, now you can get first-hand experience of running not only a country, but a whole planet courtesy of Maelstrom, Empire's brand new simulation. Look at the state of this country, and the government is to blame for it all! Now it's not like me to start a political rant at the beginning of a review, but I have my reasons for this outburst.
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